Tekken 3 roster1/9/2024 Much of the mechanics carry over here, including an assortment of strikes and specials which can be chained together. I t’s not just about looks though, as Tekken 3 also develops the groundwork laid by its predecessors to polish this fighting to a mirror sheen. Its audio has been crunched just a little to fit on the disc, but the excellent soundtrack and hard-hitting punches still translate very well. Full-motion videos, which play at the start-up and during arcade endings, are gorgeously crafted. Unlike a lot of fighters on the scene at this time, loading is an absolute snap and takes but a handful of seconds. Animations, utilising motion capture, would be some of the best the console would ever see. Characters bear more features rather than pixelated mush, performance is consistently smooth, the newly 2D panoramic backgrounds look great. The PlayStation port would arrive over a year later and, while some compromises had to be made to fit the game on to Sony’s grey box, it remains one of the system’s best-looking fighters. Tekken 3 would hit arcades in ’97, utilising Namco’s upgraded System 12. It remains one of the greatest 3D fighters, not just on the P layStation, but on any console going, and proves an absolute delight. The original raised the stakes in the combat arena, the sequel proved a landmark of refinement and against all odds, Tekken 3 was somehow even better again. Masters of top-class arcade ports from the console’s launch, they would deliver pristine arcade racing with Ridge Racer, hellacious flight combat with Ace Combat and 3D fighters courtesy of Tekken. But perhaps Sony’s most fruitful relations would be with Namco. Psygnosis would lead the way on the British front, while the likes of Squaresoft and Polyphony Digital would bolster the library of big titles arriving from Japan. Part of PlayStation’s mammoth success during the late nineties was cultivating a slew of support from third-party publishers and developers.
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